Alice Community  

Go Back   Alice Community > Alice 2 > Share Worlds

Reply
 
Thread Tools Display Modes
Gangnam Style in Alice
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default Gangnam Style in Alice - 09-17-2012, 06:28 PM

I present, Gangnam Style in Alice....

I didn't spend as much time on this one as I did on the 5,000 post celebration so the hands on this one get messed up after 20 seconds into the video, but you get the idea....
Attached Files
File Type: a2w GangnamStyle.a2w (4.80 MB, 262 views)


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Old
InsertName
Senior Member
 
InsertName's Avatar
 
Status: Offline
Posts: 341
Join Date: Jun 2011
Location: In a house
Default 09-18-2012, 03:32 PM

I like it, it's very smooth, love the hand bounce. But if it runs for awhile the arms go through the head. Why is that?


__№_₤⅞__
Handguns: http://www.alice.org/community/showthread.php?p=45349
MINECRAFT IN ALICE: http://alice.org/community/showthread.php?p=48208
My Stupid Animations: http://alice.org/community/album.php?albumid=119
   
Reply With Quote
Old
GameKid
Senior Member
 
GameKid's Avatar
 
Status: Offline
Posts: 467
Join Date: May 2011
Location: My magnificent castle
Default 09-18-2012, 08:06 PM

Quote:
Originally Posted by InsertName View Post
I like it, it's very smooth, love the hand bounce. But if it runs for awhile the arms go through the head. Why is that?
It's set to infinitely turn in one direction, so of course it's going to be there at one point.


[COLOR=e4eaf2]Your text here[/COLOR]
Come on, you know you want to try it.
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 09-18-2012, 10:19 PM

Quote:
Originally Posted by InsertName View Post
I like it, it's very smooth, love the hand bounce. But if it runs for awhile the arms go through the head. Why is that?
It's an Alice glitch that happens when you tell an object to move and turn at the same time. It never brings it back to the same place. Every time it moves, it is slightly off by probably .001 meters.

Quote:
Originally Posted by GameKid View Post
It's set to infinitely turn in one direction, so of course it's going to be there at one point.
Not really, it's an Alice glitch. It's been there for years. That's why making the 5,000 post celebration was so time consuming to make. I had to be careful that Alice didn't glitch out.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Old
GameKid
Senior Member
 
GameKid's Avatar
 
Status: Offline
Posts: 467
Join Date: May 2011
Location: My magnificent castle
Default 09-19-2012, 12:44 AM

Quote:
Originally Posted by jediaction View Post
Not really, it's an Alice glitch. It's been there for years. That's why making the 5,000 post celebration was so time consuming to make. I had to be careful that Alice didn't glitch out.
So you've encountered a lot of alice glitches too?
Did you see the one where an object gets kind of squished with the turn to face function, or the one where if you delete an object and then leave your computer alone for a while the deleted object's texture is the ground's texture when you get back?


[COLOR=e4eaf2]Your text here[/COLOR]
Come on, you know you want to try it.
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 09-19-2012, 01:01 PM

Quote:
Originally Posted by GameKid View Post
So you've encountered a lot of alice glitches too?
Did you see the one where an object gets kind of squished with the turn to face function, or the one where if you delete an object and then leave your computer alone for a while the deleted object's texture is the ground's texture when you get back?
Yes, I have encountered that glitch as well. Mostly in my AI system. It occurs after a certain type of movement or something causes that issue. I don't delete the texture though, I don't have texture issues. I don't usually leave Alice opened un-attended.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Old
GameKid
Senior Member
 
GameKid's Avatar
 
Status: Offline
Posts: 467
Join Date: May 2011
Location: My magnificent castle
Default 09-19-2012, 11:10 PM

Quote:
Originally Posted by jediaction View Post
Yes, I have encountered that glitch as well. Mostly in my AI system.
I actually made a fix for that; make a copy of the object and set a while the world is running event:

If (Your object here) width<(Copy of the object)'s width
Object resize 1.1 duration 0 seconds
Else
If (Your object here) width>(Copy of the object)'s width
Object resize 0.9 duration 0 seconds

Same thing for height. If you ever encounter that glitch again, give it a go.


[COLOR=e4eaf2]Your text here[/COLOR]
Come on, you know you want to try it.
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 09-20-2012, 01:16 PM

Quote:
Originally Posted by GameKid View Post
I actually made a fix for that; make a copy of the object and set a while the world is running event:

If (Your object here) width<(Copy of the object)'s width
Object resize 1.1 duration 0 seconds
Else
If (Your object here) width>(Copy of the object)'s width
Object resize 0.9 duration 0 seconds

Same thing for height. If you ever encounter that glitch again, give it a go.
I think I actually tried that once, but it just goes out of control later on.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Old
gangnam
Junior Member
 
Status: Offline
Posts: 2
Join Date: Sep 2012
Default 09-21-2012, 02:34 AM

How did you get the arms to do that? I can't figure it out.
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 09-22-2012, 08:19 AM

Careful timing. I make the arms go up and down, and then after a slight delay, the hands start moving so it looks like a more fluid animation.


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Reply

Tags
gangnam style

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2024, Carnegie Mellon University
Alice 2.x © 1999-2012, Alice 3.x © 2008-2012, Carnegie Mellon University. All rights reserved.