Yes

, this is quite a breakthrough, what i've managed to do is work out how to load, from the internet, audio and play it and images to set textures with while a world is running.
This means that much bigger worlds can be built, as every texture in them can just be set to blank and no audio should be stored within the world. This means for much smaller world sizes, which Alice can handle much better, this should reduce any lag greatly. The idea is to then have loading screens (which nobody likes, but cant be helped) to load only the neccessary textures and audio for each level or area, and dispose of the ones that are no longer needed.
The world that ive built is just basic, much better things can be built, but it will load a sound and play it and set the ground texture to a loaded internet. The world variables are the web addresses of the files.
EDIT - its updated
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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬