Quote:
Originally Posted by x2495iiii
Ha! That's great!
Does the cockpit open to reveal a grouchy blonde clone who gripes about genes?
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Lol! thats Funny! I dont have A blond Clone yet, but There is a space in the cockpit
Quote:
Originally Posted by Mr Kidnapper
Making it better: I won't bug you on texture details, since I can't do those either, but step 1 would be to get everything off the first subobject level and make a proper subobject hierarchy. After that would be to either finish or remove the walk sequence method. Then, the model as an alice object needs to be resized to its approximate size. Use the already ingame vehicles as a reference. If MGS stated any physical dimensions, Alice can measure in meters.
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Can you tell me a good program that I can use To make a subpart hierarchy? I'm working that on another computer, I can upload it when I finish, and the physical dimensions aren't found in-game the best I can do is base it off of character height (usually approx. 2 meters or so)