Quote:
Originally Posted by Mr Kidnapper
Making it as an object is not possible the moment he included scripting. Script code beyond the level of "world", as in any script inside of a class, does not work and produces an error.
|
It does work. How do you think my World Loader Tool or Save Tool work?
What you do is drag the object from the object tree to the events and create a world start event for it. Then stick in a script tile. Say the object was called "boy", then you would use this script:
You can't have any scripts outside of the object reference scripts from the object until after that event has ran though, so wait a millisecond or so before using its scripts elsewhere.
I always give kudos to Zonedabone when asked about the origin of scripting in Alice, he was the true pioneer. We (me and Mr K) are the ones carrying on his legacy now.
█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░█
█░░▓░░░░░░░▓░░░░░░░░░░░▓▓░░▓░░░░░░▓░░░▓░░░░█
█░▓░▓░▓▓▓░▓▓▓░▓░▓░░░░░░▓▒▒░░▒░░▓▓░▓▓▓░▓▒░░░█
█░▓▓▓▒▓▒▒▒░▓▒▒▓▓▓▒▓▓▓░▓▓▓░░▓░░░▓▒▒▓▒▓▒▓▒░░░█
█░▓▒▓▒▓▒░░░▓▓░░▒▓▒░▒▒▒░▓▒▒░▓▓░▓▓▒░▓▒▓▒▓▒░░░█
█░▓▒▓▒░▒░░░░▒▒▓▓▓▒░░░░▓▓▒░░░▒▒░▒▒░░▒░▒▓▓▓░░█
█░░▒░▒░░░░░░░░░▒▒▒░░░░░▒▒░░░░░░░░░░░░░░▒▒▒░█
█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░█
I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬