First of all - nice game, especially the aircraft controls which have a very real feel

, and also very nice comments. It's a pleasure to read code and be able to easily see what the programmer intended for each section.
One hint - if you are going to look for collisions with the ground, I would set the ground's "isFirst Class" parameter (under "Seldom Used Properties") to "false" - which will mean it cannot be selected by the mouse. This will keep you or anyone else from moving the ground accidentally.
What you want to do is add a test to see that the T3A's distance above ground is greater than zero. What the "above ground" test does is test against the whole ground plane, as apposed to a "distance to" test which only tests center-to-center spacing and hence doesn't work well for something like this.
If the test is true, the game should run normally. If false, do whatever you want for a crash. You can either just have the game run (with an event while) until a crash or use an if/else statement inside the main loop to switch to a different scenerio after a crash. (I attached a (very poor

) example to give you the general idea, but I'm sure you can do much better.)