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FPS Engine
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Doom
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Default FPS Engine - 01-11-2011, 12:16 PM

I have been in the works of an FPS engine for my game. I have most of it done however I can't seem to figure out how to make a perfect hit detection with the bullet. While trying to fire at a monster in seems to only get hit at two distances. If the monster is in betwine the two it doesn't seem to react at all. Any help would be much appreciated.

Props go to: Dameria and x2495iiii

Dameria created the follow mouse method I used for the controls.
Which can be found here: http://www.alice.org/community/showthread.php?t=5350

And x2495iiii created the gun and hand module I used.
Which I believe can be found here (But I can't seem to find it): http://www.alice.org/community/showthread.php?t=3784
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File Type: a2w Invasion 1.a2w (2.32 MB, 42 views)
   
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King Gamer(gorit)
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Default 01-20-2011, 03:57 PM

I don't have time to look at your code right now, however my theory is that your code may be set to check at an interval that it only is checking at those times, or you may have created code that takes to long to execute.
   
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jediaction
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Default 02-19-2011, 09:31 AM

Wow, this is good!


Website: www.salokingames.com
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David B
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Default 02-19-2011, 10:20 AM

Excellent job! Please enter it in my contest! (READ SIGNATURE FOR MORE DETAILS)
   
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jediaction
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Default 03-04-2011, 05:15 PM

Has this been updated? Im interested


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