Alice Community I need help making a jet collide with a carrier

 I need help making a jet collide with a carrier
Masterdimitri
Junior Member

Status: Offline
Posts: 3
Join Date: Nov 2011
I need help making a jet collide with a carrier - 11-30-2011, 06:16 PM

I am trying to make a flight sim/movie and I need help with collision
Attached Files
 jetfighters.a2w (350.3 KB, 22 views)

 mslvr40 Member   Status: Offline Posts: 16 Join Date: Nov 2011 11-30-2011, 06:30 PM If aircraft is within threshold of ... meters to carrier then aircraft willl move back ... meters. duration=.01 seconds, style= abruptly the numbers of meters depends on your object. I havnt tried this on your world so you will prop have to experiment with some distances
Masterdimitri
Junior Member

Status: Offline
Posts: 3
Join Date: Nov 2011
11-30-2011, 06:30 PM

Quote:
 Originally Posted by mslvr40 If aircraft is within threshold of ... meters to carrier then aircraft willl move back ... meters. duration=.01 seconds, style= abruptly the numbers of meters depends on your object. I havnt tried this on your world so you will prop have to experiment with some distances
But like what commands do I do? I just learned of Alice today

 Mr Kidnapper Senior Member   Status: Offline Posts: 442 Join Date: Feb 2011 11-30-2011, 06:48 PM You can do this two ways: You can prevent every method that involves movement from working (This involves boolean true/false methods), or you can make the plane go in a negative direction to cancel out their forward motion. In the case of a flight simulator, you ought to use the first one.. Because crash. In any other case, you'd probably use the second or a mix of the two. Just saying, the first one usually looks smoother. In Alice, movement with the second style tends to make movement very choppy. Last edited by Mr Kidnapper; 11-30-2011 at 06:50 PM.
Masterdimitri
Junior Member

Status: Offline
Posts: 3
Join Date: Nov 2011
11-30-2011, 06:58 PM

Quote:
 Originally Posted by Mr Kidnapper You can do this two ways: You can prevent every method that involves movement from working (This involves boolean true/false methods), or you can make the plane go in a negative direction to cancel out their forward motion. In the case of a flight simulator, you ought to use the first one.. Because crash. In any other case, you'd probably use the second or a mix of the two. Just saying, the first one usually looks smoother. In Alice, movement with the second style tends to make movement very choppy.
And how do you do that?

Last edited by Masterdimitri; 11-30-2011 at 07:00 PM. Reason: spelling/ adding a word

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