I use Blender a lot, so I'm also using it to build assets for Alice projects. The pipeline I read about here on the forum is Blender->.obj-> Biturn -> ASE, and that seems to work fine as long as you keep the polygon count reasonable.
But my imported meshes show uneven smoothing:
MeshSmoothingPics.jpg
The shadow side of the mountain range shows no smoothing at all, while the "sunlit" side shows uneven (but acceptable) smoothing. I made sure that the
MeshObject.shadingStyle = Smooth.
I notice that the tree meshes do not show this problem, so I'm assuming it has something to do with the import pipeline. Does anyone have any advice on how to get the smoothing better?