I would like the diamond to be invisible and to be gotten the score after the character hits the diamond by using collisionListener in Events, but something goes wrong. When my character is near the first diamond, suddenly all diamonds disappear. I just want a diamond to disappear. It will be true if I set up collision command for one diamond, but I'd like to save the time because there are many items in my game, it's just a test. I need help for 'Array'
The link to my world: https://drive.google.com/file/d/1fue...ew?usp=sharing