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Intro
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yoshi77
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Default Intro - 06-06-2014, 06:13 PM

Posting an intro for you all because I am learning programming stuff!
   
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fourbros
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Default 06-07-2014, 11:28 AM

Hi there. Welcome to alice!


My avatar is from the anime "Hyouka".......

You've probably never seen it, much less heard of it.....

You should watch it........


print("Hello World")
This is python code.

Lakers > Clippers
Vikings > Packers
Cardinals > Brewers/Pirates/Cubs/Reds
   
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Alice objects
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yoshi77
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Default Alice objects - 06-09-2014, 09:25 PM

So I just created a world where I had a penguin "dive" into a circle which I used as a hole in the ice lake. I was able to find a waddle animation but is there a cleaner way to make the penguin dive into the hole other than just making it turn forward?
   
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Yes
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MrMoke
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Default Yes - 06-10-2014, 08:12 AM

It's time start real programming.

Create a new penguin method called dive.

Enter a call to the method in the World method.

In the Dive method, Experiment with movements of various extremities to create a natural dive animation. The penguin has a lot of other methods that you can study to figure out how to make the dive work. You won't use the methods, but they will give you an idea of how to move appendages and house them in "doTogether" and "doInOrder" statements.

You might also want to research the "as seen by" option for your turn forward when making the dive. It's pretty neat because it allows you to create a hub object for the penguin to turn around.

Click and open the attached video for challenge
Attached Files
File Type: zip divingPenguin.zip (159.4 KB, 12 views)

Last edited by MrMoke; 06-10-2014 at 07:34 PM.
   
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:d
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yoshi77
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Default :d - 06-11-2014, 11:51 PM

Thanks so much, yeah I was able to work on those methods for a bunny where I was able to make it look more like he was hopping by turn the leg and feet objects. Was pretty cool.

Also there was another part in this project where I wanted to make the bunny hop in place while another action is going on(ex singing through the say method) I did see a while method for true statements and I wasn't entirely sure how to get that to work. Any ideas?
   
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Assignment2 - short response
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Krunch
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Default Assignment2 - short response - 07-10-2014, 06:51 AM

I elected to build my Alice World that shows a combination lock being dialed, the combination being 15-35-5 (turning right to 15, left to 35, and then right again to 5) and then the latch opening/Raising up then turning 1/2 ways to the left, finalizing it with a "end gently", what fun this was for me, almost like a kid w/A new toy

   
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Capture a Pose
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emaluotoga
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Default Capture a Pose - 07-12-2014, 09:55 PM

Hi,

I saw the recommendation about creating the dive method and working with the object to create a 'natural looking' movement. I was working on something similar and I had read that using preset poses with the method was a good way to do this. Can you give an "easy to understand" description (ie: Alice for dummies ) of capturing a pose (how to you position the object to capture the pose?)? I appreciate your help and patience.
   
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Krunch
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Default 07-14-2014, 06:25 PM

Quote:
Originally Posted by emaluotoga View Post
Hi,

I saw the recommendation about creating the dive method and working with the object to create a 'natural looking' movement. I was working on something similar and I had read that using preset poses with the method was a good way to do this. Can you give an "easy to understand" description (ie: Alice for dummies ) of capturing a pose (how to you position the object to capture the pose?)? I appreciate your help and patience.
Not sure what you mean by "capture the pose" am still very new to Alice, the only way I know of at this time to create moves as a bit more realistic is to add = end gently
   
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Capture pose
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emaluotoga
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Default Capture pose - 07-15-2014, 08:59 PM

Krunch - yep...no worries. I am also very new to Alice. I was wondering since Mr Moke had mentioned the dive method and it seems like he has a lot of experience I was not sure if he could explain...I think it is somewhere in our book so maybe we will get to it...see page 19 (figure 1.21)...I am not sure how to "maneuver a character into a particular pose" prior to capturing the pose.
   
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Poses
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emaluotoga
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Default Poses - 07-17-2014, 10:25 PM

In working on the lab, I learned a little bit more about poses and using them to help create more realistic movement. For example, you would create a 'hop' method and as part of that method, you could use a pose that would show the object (bunny, frog, etc...) with their legs and arms extended in a hoping motion.

To move the object in the pose that you would like to capture, there is a check box for 'affect subparts' and you would then click on the subparts of the object (arms, legs, etc...) and move them to the desired position with the mouse and the different control buttons. You will only see these options when you click on 'add objects'.

Once the object is in the right pose, in the object tree make sure you select the right object to save the pose to (bunny, frog, etc..). Go to the properties tab and click on capture pose. Give the pose a name.

You would be able to add this pose to your method.
   
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