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mouse tracking engine v2 (tracks mouse, no clicking required)
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arty-fishL
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Talking mouse tracking engine v2 (tracks mouse, no clicking required) - 08-05-2010, 12:08 PM

As some of you may know I posted a mouse tracking engine a while back, in my opinion it was not the best as it did not properly track the mouse.
Alice has no function for making an object follow the mouse.
I solved this problem before, now I made a better one.

I have made a new one now that should almost perfectly track the mouse in any screen size.

The cross-hairs should perfectly follow the mouse. This cannot be set off position by radically moving the mouse around as it resets on every move.
It should auto detect the window size using a little bit of jython coding.

When you first load the world and play it or when you change the window size and then play it jython will supply the wrong window size, to solve this just click restart at the top of the frame.

If you wish to use this please feel free, as long as you credit me in your post and link to this thread. Thanks.
Attached Files
File Type: a2w mouse track v2.a2w (193.0 KB, 45 views)


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬

Last edited by arty-fishL; 08-05-2010 at 01:05 PM. Reason: forgot to attach the world
   
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Dameria
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Default 08-05-2010, 12:58 PM

Didn't work for me, an error occurs whenever I try to start the world.


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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arty-fishL
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Talking 08-05-2010, 01:09 PM

Fixed.

The error was caused because Alice couldn't divide the window size (0x0) while it wasn't set right.

Also I've added a cursor position object, so if you want to move an object to the mouse then have it move to cursorPosition object and the object will be exactly centred on the dot of the crosshairs.


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬

Last edited by arty-fishL; 08-05-2010 at 01:21 PM. Reason: fixed
   
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Arrow 08-05-2010, 01:25 PM

here's a backward link to the old one for comparison purposes: mouse track engine (v1)


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬
   
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Default 08-05-2010, 04:21 PM

Good stuff. I'd like to see an application of it, just to prove its coolness though.
   
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Lightbulb 08-05-2010, 04:24 PM

Im working on a tank game with it, but it is 3rd person, and the mouse turns the turret, so I have to use this over the traditional camera look methods posted here. Its just a small game, but it uses an older version of this engine.
I could make a quick mini with this if you want.


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬
   
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Default 08-05-2010, 04:26 PM

That'd be excellent.
   
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