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Braeden162
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Join Date: Sep 2012
Default 01-16-2013, 11:47 PM

there are some issues with this cause when you am up the camera just flys upwards and if you aim down you go straight through the ground. How would you make it so that the gus/obects w/e aim smoothly but at the time have the camera move above the ground and not fly.
   
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bob3584
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Location: In a Cardboard Box.
Default 01-22-2013, 03:42 PM

Arty, I have a problem with the compatability between my program and yours. When I shoot the gun, if I hold The mouse down for long enough, it gliches and the gun moves to the left side of the screen. What am I doing wrong?
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File Type: a2w broken fps.a2w (1.11 MB, 2 views)


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Error when I press 'Start Aiming'
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CurtisJohn
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Default Error when I press 'Start Aiming' - 01-26-2013, 01:17 AM

The game will run, but when I press the start aiming, it says error during simulation. I click more information and this is what it says:
Any ideas?

---
Error during simulation.


Alice version: 2.3.2
os.name: Mac OS X
os.version: 10.7.4
os.arch: x86_64
java.vm.name: Java HotSpot(TM) 64-Bit Server VM
java.vm.version: 20.8-b03-424
user.dir: /Applications/Alice.app/Contents/Required

Throwable that caused the error:
Traceback (innermost last):
File "edu.cmu.cs.stage3.alice.core.property.ScriptPrope rty[name=script,owner=edu.cmu.cs.stage3.alice.core.res ponse.ScriptResponse[world.setupWindow.__Unnamed3__.__Unnamed0__]]", line 1, in ?
File "edu.cmu.cs.stage3.alice.core.property.ScriptPrope rty[name=script,owner=edu.cmu.cs.stage3.alice.core.Wor ld[world]]", line 17, in everything
OverflowError: float too large to convert
---
   
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Tags
aiming, calibration, cursor, mouse, turn

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