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Fire animation is 2D
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simsman2011
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Default Fire animation is 2D - 08-06-2011, 04:40 PM

I made a fire animation but it is (2D)!!!!......
Is there a way to make it 3D or download another one that is 3D?


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==========SiMsMaN.....2O11=============
==========ــــــــــــــــــــــــــــــــــــــ==============
   
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DensetsuNoKaboom
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Default 08-06-2011, 05:04 PM

Make an event that says While the world is running, fire animation turn to face camera (duration 0 seconds).


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simsman2011
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Default 08-06-2011, 05:13 PM

I tried that but an error (in Graphics I think) has occured

Code:
Exception in thread "AWT-EventQueue-0" java.lang.ClassCastException
	at javax.swing.LayoutComparator.compare(Unknown Source)
	at java.util.Arrays.mergeSort(Unknown Source)
	at java.util.Arrays.mergeSort(Unknown Source)
	at java.util.Arrays.mergeSort(Unknown Source)
	at java.util.Arrays.mergeSort(Unknown Source)
	at java.util.Arrays.mergeSort(Unknown Source)
	at java.util.Arrays.mergeSort(Unknown Source)
	at java.util.Arrays.sort(Unknown Source)
	at java.util.Collections.sort(Unknown Source)
	at javax.swing.SortingFocusTraversalPolicy.enumerateAndSortCycle(Unknown Source)
	at javax.swing.SortingFocusTraversalPolicy.getFirstComponent(Unknown Source)
	at javax.swing.LayoutFocusTraversalPolicy.getFirstComponent(Unknown Source)
	at javax.swing.SortingFocusTraversalPolicy.getDefaultComponent(Unknown Source)
	at java.awt.FocusTraversalPolicy.getInitialComponent(Unknown Source)
	at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
	at java.awt.Component.dispatchEventImpl(Unknown Source)
	at java.awt.Container.dispatchEventImpl(Unknown Source)
	at java.awt.Window.dispatchEventImpl(Unknown Source)
	at java.awt.Component.dispatchEvent(Unknown Source)
	at java.awt.EventQueue.dispatchEvent(Unknown Source)
	at java.awt.SequencedEvent.dispatch(Unknown Source)
	at java.awt.EventQueue.dispatchEvent(Unknown Source)
	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.run(Unknown Source)
*****Running World*****
cannot invert: -3.2767592408240283E37, -1.0677159928996907E38, -1.8630757757579067E38, 0.0
-1.84993540438415E37, -1.3717754986349564E39, 3.0529909379110037E38, 0.0
-2.1393564868216234E38, -2.8661749485118448E38, -1.3448550050792897E39, 0.0
-44.247181113063334, 4.377228382636197, 46.53462835297469, 1.0

*****Stopping World*****
*****Running World*****
cannot invert: -1.44306438356451558E18, -1.40516402528759056E17, -2.9002945347871725E17, 0.0
1.47713721265725792E17, -1.50041801724972134E18, 1.0774892210714938E16, 0.0
-2.86430794110233792E17, -4.6803657685022984E16, -5.7803466106266264E16, 0.0
-50.74569957769623, 2.454589715412509, 37.05013460961413, 1.0

*****Stopping World*****


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==========SiMsMaN.....2O11=============
==========ــــــــــــــــــــــــــــــــــــــ==============

Last edited by simsman2011; 08-06-2011 at 05:15 PM.
   
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DensetsuNoKaboom
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Default 08-06-2011, 05:18 PM

?
Attached Files
File Type: a2w fire test.a2w (389.3 KB, 7 views)


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simsman2011
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Unhappy 08-06-2011, 05:51 PM

??????????????????????????????
Look....this is screenshots and my world:

Screenshot 1:














Screenshot 2 (there is a skeleton on the right side of the image):















Attached Files
File Type: a2w City Grave.a2w (4.88 MB, 0 views)


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==========SiMsMaN.....2O11=============
==========ــــــــــــــــــــــــــــــــــــــ==============

Last edited by simsman2011; 08-07-2011 at 05:49 AM.
   
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Default 08-06-2011, 07:23 PM

Making the fireAnimation turn to face the camera seems to work fine for the Alice gallery's fireAnimation. Try that?


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simsman2011
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Default 08-07-2011, 05:48 AM

Of course!.....This animation is from Alice gallery..........
Ah!....by the way....I forgot to tell you that there is another object (ranger) in the same position of fire animations but it becomes invisible (isShowing=false) then the fire animations appear


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==========SiMsMaN.....2O11=============
==========ــــــــــــــــــــــــــــــــــــــ==============

Last edited by simsman2011; 08-07-2011 at 05:54 AM.
   
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Default 08-07-2011, 07:12 AM

That's the warp glitch (at least I call it that). When you have an object turn to face a target a large number of times in a short span of time, it sometimes warps.

I get around this by putting a dummy object at the same height as the object (the fire), but above/below the camera. Then, just change "turn to face camera" to "point at dummy object"
   
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Default 08-07-2011, 07:16 AM

I sometimes have that when I use turn to face. It's a glitch in Alice that causes object deformity. Instead, use Constrain to Face.


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simsman2011
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Default 08-07-2011, 07:32 AM

THANKS. I used constrain to face and it worked


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==========SiMsMaN.....2O11=============
==========ــــــــــــــــــــــــــــــــــــــ==============
   
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