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Stop MoveForward and rotate by angle
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Posts: 1
Join Date: May 2021
Post Stop MoveForward and rotate by angle - 05-25-2021, 04:25 AM

Summary of what i can't find how to do:

1. StopMovingForward with CollisionDetection
2. RotateBy random angle
3. Bounce back

The project i want to do:

Want to make 5 meteorites with random sizes and random rotation fall to the ground. This means that the distance to collision with 'Ground' is unknown and the moveforward distance i have to set must be big.
When any falling meteorite hits the ground should stop moving and bounce back (preferably but not necessarly in a sine wave).
Colision detection works but how do i stop the meteorite MoveForward from going trough the 'Ground'? After stopping i want to change direction (rotate it) and move it away from ground.

Stoping it should be something simple but i don't seem to be able to find out how.
Thank You.
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