Quote:
Originally Posted by SirThorfinn
Question: Do you mind if i use the blood effect in my games i really like it??? 
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I personally don't mind, as it does make a game more realistic, however I do know that many people in the community would have a problem with it.
If it blatantly in the forums rules that you cannot portray blood in the games, then you can't post it on the forums but you can most definitely post it wherever you are allowed to. If it does not say that on the rules, you can post it on the forums but put a ratings warning on the post. You can put in the title, or somewhere else that someone is definitely going to look at and read before downloading, something like "
Rated M for violence, gore, (etc...)". That way at least people will be able to take their own moral stand as to whether or not to download it. Just don't use one of those ESRB rating pictures that are on real video games, because your game is most likely not rated by the ESRB, so that would be a lie.
Another option you could make is to allow the user to choose before the game starts whether to turn blood on or off. If you choose to do this, the question should be "Would you like to turn blood off?" and then have a "yes" and "no" square, and depending on what they pick it would turn a boolean called "bloodOn" either on or off. Then in your methods where the blood shows up you could put it in an if/else statement where if "bloodOn" is turned on, it will display the blood and if it is turned off, it will go to the "else" option and just do nothing with the blood animation.
The first option is probably the easiest, but it would be better if you could do both.
Check out my best projects so far and please comment:
Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301