Quote:
Originally Posted by arty-fishL
but I'm sure your not wanting to create anything near to that many.
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nope. Here's my idea: you have 1 or 2 towers (units, defenders, etc.) that are out of the way, and cannot shoot at the enemies. I set a (time) limit on the loop, so you can only place new towers every so often.
It would be the same with the enemies. one enemy would be out of range of the towers, and of course out of sight of the player, and would loop and create more enemies with the same health and movement patterns.
which brings another question: how would i code just the copies of the enemy to move? I dont want the spawner, as i will call it, to move along the track and be destroyed.
(fyi, if you quote this, dont quote the whole thing)