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problems with random number
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alicestudent10
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Question problems with random number - 02-24-2010, 04:03 PM

I have to create a guessing game and let alice generate a random number for you to guess and then have 2 objects give you higher lower ques. I have gotten this to kinda work, but after you guess incorrect it generates a new random number which defeats the purpose. How do I have it set a random number and keep it.

Example:
Ask for guess
Loop:
IF [guess] = (random number)
dance
Else
If guess > (random number)
say too high
Else
If guess < (random number)
say too low
   
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x2495iiii
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Default 02-24-2010, 07:14 PM

Create a number variable with the "Create Variable" button under the properties tab on the left side of the screen. Name it whatever you like and set it's value to 0. Then, have that variable set its value to a random number at the start of your world. Now, replace the arguments in you if/else statements with "if [guess] == <your variable>" and you should be fine.


(')>
   
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It works
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alicestudent10
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Default It works - 02-24-2010, 07:26 PM

I swear I have tried that before, but it works! You are awesome! Thank you!
   
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zarfang8
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Default 02-24-2010, 07:39 PM

You could also do this with a list. This will work for not only a custom range of numbers, but you could use specific numbers, (such as, only even numbers between one and ten, Example: 2,4,6, and 8.) This also works will colors, objects, etc.

After you make this list, have a variable set to a random (color,number, whatever you chose) from your list.
   
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zonedabone
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Default 02-26-2010, 08:40 PM

Ooh! Guess-a-color! I like it!


'Apple Macintosh' - An anagram of 'Complaints Heap'

M.A.C.I.N.T.O.S.H. - Machine Always Crashes, If Not, The Operating System Hangs.

You're *such* a mac person.
   
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