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yaya
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Cool SheBuilder Question - 11-11-2010, 10:19 PM

I made a character using SheBuilder.I want to make the person sleep.Which means I want the eyes to be closed too.But when I look at the object tree,the upper body..I cant seem to find eyes.So any solutions??

Secondly,how can I move the speech bubble as I want it to be.
   
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x2495iiii
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Default 11-11-2010, 11:58 PM

Most characters have only basic subparts, meaning you have to get creative to make advanced animations in Alice. Here's what you do:

-Save the character object as a class (right click it, then choose the bottom option on the popup menu)

-Change the .a2c file extension to .zip if needed. Windows' default unzipper needs this, but 7-zip doesn't

-Unzip the file then look through the contents for a folder called texture (it should contain a .png image named "image")

-Open this .png file in a photo editor

-Edit the eyes to make them look closed

-Save the image as something new, then inside Alice, apply the newly edited image to the model. Check to see how it looks.
   
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yaya
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Smile 11-14-2010, 10:24 AM

How to import it back to my alice world?What format should I use.Thanks!
   
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GoGators
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Default 11-14-2010, 06:43 PM

Save the image as a picture then import it as a texture in Alice then set the character's texture to the picture. I will make a more detailed post soon


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Dameria
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Default 11-14-2010, 07:07 PM

Or you could create two half-circles for each eye, put them in place for the eyelids, set them vehicle to the person's head, and then just turn them forward a certain amount to make it look as if the eyelids are being closed.


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Lem0nhead
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Default 11-14-2010, 07:48 PM

Quote:
Originally Posted by Dameria View Post
Or you could create two half-circles for each eye, put them in place for the eyelids, set them vehicle to the person's head, and then just turn them forward a certain amount to make it look as if the eyelids are being closed.
That could be hard to get just right, if it's a close-up, the texture swap seems better.
   
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room14
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Default 11-14-2010, 10:40 PM

Quote:
Originally Posted by x2495iiii View Post
Most characters have only basic subparts, meaning you have to get creative to make advanced animations in Alice. Here's what you do:

-Save the character object as a class (right click it, then choose the bottom option on the popup menu)

-Change the .a2c file extension to .zip if needed. Windows' default unzipper needs this, but 7-zip doesn't

-Unzip the file then look through the contents for a folder called texture (it should contain a .png image named "image")

-Open this .png file in a photo editor

-Edit the eyes to make them look closed

-Save the image as something new, then inside Alice, apply the newly edited image to the model. Check to see how it looks.
Hoy, X. thanks but when I unzip it it say that some file has been screened out!


:D
   
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yaya
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Smile 11-15-2010, 12:46 AM

Another question.I have the method ready to get the character to sit.And it WORKED.I used Random Guy(the guy in blue).It was quite easy..BUT,the problem now is..I used the method again to Skater Girl.And I look at the object tree.There is no "SHIN" or "KNEE" unlike Random Guy who have "left pant leg and right pant leg leading to the shin/knee.

The method is this..That i used.!

Random guy4.Left pant leg turn backward 0.25 rev.
Random guy 4.Left pant leg.Left knee.Left shin turn forward 0.25 rev
Random guy 4.Right pant leg turn backward 0.25 rev
Random guy 4.Right pant leg.Right knee.Right shin turn forward o.25 rev
Random guy 4.move down 0.45m
Random guy 4.move backward 0.45

I cant find shin or knee..What should I do?I have to use the skater girl character.Thanks.
   
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