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Realistic jump method
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kyoung
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Cool Realistic jump method - 03-23-2011, 11:01 PM

How do i make a person perform a realistic flip in the air? I want the person to jump and flip in the air and come down. I have him move up and roll then move down but he is still straight up right and it looks weird.
   
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jediaction
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Default 03-24-2011, 07:32 AM

Some one else asked this a while back and I made an example for jumping. What you can do is have 2 of the same character. Make 1 showing = false. Make that one move up and a little bit forward then down. Make the other character that is still showing = true set vehicle to the first character. Put the moving for the other invisible guy in a do in order and in a do together with another do in order for the other non invisible guy. Have the non invisible guy just flip. So when you put both animations in a do together, the guy has a perfect flip!


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reuben2011
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Default 03-24-2011, 11:55 AM

Quote:
Originally Posted by jediaction View Post
Some one else asked this a while back and I made an example for jumping. What you can do is have 2 of the same character. Make 1 showing = false. Make that one move up and a little bit forward then down. Make the other character that is still showing = true set vehicle to the first character. Put the moving for the other invisible guy in a do in order and in a do together with another do in order for the other non invisible guy. Have the non invisible guy just flip. So when you put both animations in a do together, the guy has a perfect flip!
Trust this guy, he has some awesome animation skills.


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kyoung
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Default 03-24-2011, 09:24 PM

Jediaction I am not very good at Alice yet so you are gonna have to explain it in lamens terms for me. You said create two of the same characters and make one show false. If I create another character and add it to my world how do i hide it? I have no idea how to create different showings. Can you explain further if give an example.
   
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jediaction
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Default 03-25-2011, 09:07 AM

Ok...

Steps...
1: Create a character
2: Duplicate the character and place him side by side to your first character
3: make the duplicate showing "= false" which can be accesed by clicking the duplicate and going to the properties of the object in the bottom left pannel.
4: At the bottom of the properties pannel there will be a "is showing" button. Change it to false
5: Make the first character (non duplicate) "set vehicle to" to the duplicate (the one that is invisible)
6: To load up the "set vehicle to" right click the character then move the mouse over the button methods, then find set vehicle to then select the duplicate
7: Make 1 animation of the invisible duplicate moving up and forward, forward a little bit, then down and forward as a jumping forward motion.
8: Right now you should have just a guy who moves like a normal jumping animations but has no animation that looks real.
9: Put the jumping animation so far in the "my first method" and place that in a do inorder. So it should be in a yellow window.
10: Put the yellow window inside the "Do together" which can be found at the bottom of the program on the functions bar.
11: Place an empy "Do in order" in the "do together"
12: Make the empty "Do in order" an animation for the (Visible) player and make him flip by making him turn forward 1 revolution at the same time as the invisible jump.
13: You can add the wait function at the bottom bar to modify the look a little big of the jump.
14: And thats it! You have a realistic jump...Depending on if the wait functions and the flip that you did. Look at example...
Attached Files
File Type: a2w Jump - Example.a2w (1.65 MB, 43 views)


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Last edited by jediaction; 03-25-2011 at 09:19 AM.
   
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