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jediaction
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Default 03-22-2012, 09:26 PM

This is good. Change the field of view and this is something even better. A bit sensitive but that can all be fixed. The vertical aiming limit should be there also to prevent spinning upside down a million times. I should implemeant this into Hero's and see if that will work. If it does, it will make it 10 times better.


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meeatpizza
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Thumbs up 03-29-2012, 10:34 PM

This is the best mouse aiming thingy I have ever seen on Alice


Current Alice Projects

WaVE fps engine
Inventory-------- NEED HELP WITH MY INVENTORY!!!!!!!!!-----------------------
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arty-fishL
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Default 03-30-2012, 02:34 AM

Quote:
Originally Posted by meeatpizza View Post
This is the best mouse aiming thingy I have ever seen on Alice
Thanks, feel free to use it. There is an updated version (as a tool object) that I will release in a week (I'm not working on it, I just don't have time right now).


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blakecj
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Default 03-30-2012, 10:38 PM

Guys, this is absolutely amazing!!! I had no idea this was possible. However, I notice that because arrow keys don't move the camera, there is no pre-programmed collision detection. Even still, great job!! will probably try this out for my fps. THANKS SO MUCH!!
   
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jediaction
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Default 03-31-2012, 10:06 AM

It seems that a lot of members here have not seen any of my FPS games because to state that this is the first mouse aiming system ever to be seen means that no one has looked at past projects to see if they already existed. Many members have attempted to do these kind of aiming systems and I modified someone elses to get to the one I use in all my games now.


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sfunk
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Default 03-31-2012, 11:20 AM

Quote:
Originally Posted by jediaction View Post
It seems that a lot of members here have not seen any of my FPS games because to state that this is the first mouse aiming system ever to be seen means that no one has looked at past projects to see if they already existed. Many members have attempted to do these kind of aiming systems and I modified someone elses to get to the one I use in all my games now.
If you are referring to the people who posted on this thread, you might want to consider that all the ones who have said that they never saw something like this before only have a few post(normally meaning new users, so if you have an older project with similar systems, they will be over looked by the newer and obviously titled projects) and this thread really isn't about older aiming systems or about your projects, it is about Arty's contribution for a very precise aiming system which really hasn't been done to this extent until now.


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
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x2495iiii
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Default 03-31-2012, 11:31 AM

The reason for this system is to enable people to use mouse aiming AND under-the-cursor bullet collision (uses the mouse instead of objects). Mouse aiming is nice, but coupling it with object proximity based collision detection is both inaccurate and inefficient (for Alice, at least).


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jediaction
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Default 04-01-2012, 02:43 PM

Quote:
Originally Posted by sfunk View Post
If you are referring to the people who posted on this thread, you might want to consider that all the ones who have said that they never saw something like this before only have a few post(normally meaning new users, so if you have an older project with similar systems.
I am aware. It just shows that they didn't search for it already. That's my point. That's all./


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beachbum111111
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Default 04-01-2012, 05:05 PM

Quote:
Originally Posted by jediaction View Post
It seems that a lot of members here have not seen any of my FPS games because to state that this is the first mouse aiming system ever to be seen means that no one has looked at past projects to see if they already existed. Many members have attempted to do these kind of aiming systems and I modified someone elses to get to the one I use in all my games now.
Umadbro?


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arty-fishL
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Arrow 04-06-2012, 07:28 AM

This is not an FPS engine, just an aiming engine I built for X. If you coupled this with one of the several good collision engines on the forums then you could have a good FPS engine.


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