Make a world level variable. (name it stated or something) Make sure that you check boleen when creating it. set it to false and put your event within a conditional branch that says if (variable) = false then do this. At the end of the event, make it change (variable)'s value to true.
here's what my world looks like:
My first method:
Code:
If [[world.started]=[false]]
[[switch.handle] turn [right] [.5] revolutions]
[[ground] set opacity to [0 (0%)]]
[[world.started] set value to [true]]
Event plane:
Code:
[When mouse is clicked on [switch], do [world.myfirstmethod]
'Apple Macintosh' - An anagram of 'Complaints Heap'
M.A.C.I.N.T.O.S.H. - Machine Always Crashes, If Not, The Operating System Hangs.
You're *such* a mac person.