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Weapons, Vehicles, and more
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Default Weapons, Vehicles, and more - 10-08-2009, 01:03 AM

I recently learned how to convert 3d models into formats Alice can work with and I went to town! Here's everything I've gotten converted so far.

The weapons world has, you guessed it, a bunch of weapons. I took most of the weapons from the varoius Halo posts on this thread and condensed them into this world as well (I also added textures to the ones that didn't have any).

The vehicles world has a bunch of vehicles, some buildings, and a few neat objects I thought would be useful to some.

All of these models have textures and can be saved as class objects (though some may tell you that the vehicle property needs to be set to none when you import them. This won't harm your worlds in any way, and you can also simply avoid this by setting the vehicle property to none before you save it as a class). However, not all of them have subpart structures (either they are composed of little bits or they are one big object). This is something I can't help. Also, some of them have strange pivot structures and orientations, meaning that they'll roll and turn differently than normal Alice objects. My advice there would be to add a pivot object, like a cone, move the pivot to the center of the object, then vehicle the object to the pivot so that you can control how it turns more easily.

As far as copyrights go, according to all of the distributors, I'm allowed to use the models for animations and rendering, but am not allowed to distibute them separately. The worlds below are animations, so they're not distributions of the individual models (the fact that you can save each model separately as a class is irrelevant).

However, here's where I got the models:
Wherever the original posters got the Halo objects
Attached Files
File Type: a2w Weapons.a2w (13.62 MB, 964 views)
File Type: a2w Vehicles.a2w (18.98 MB, 610 views)

Last edited by x2495iiii; 11-28-2009 at 10:21 PM.
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