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Help in donkey kong function for which floor Mario's on
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Byte180
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Default Help in donkey kong function for which floor Mario's on - 05-21-2011, 11:37 PM

Hello,
I am creating a donkey kong game and need help on how to create a function so the game will know which floor mario is currently on. Please, can anybody explain to me how to do this? i will post the world for reference if you need it.
-Thank You
Byte180
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File Type: a2w project donkey kong.a2w (1.49 MB, 17 views)
   
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beachbum111111
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Default 05-22-2011, 11:55 AM

Make to that if Mario is within X amount a meters of platform, Mario move up at X amount of meters per second, of course you would have to make Mario always move down to do that which is a pain but still.


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hmm
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Byte180
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Default hmm - 05-22-2011, 01:51 PM

That would work if i had only one floor, but i have multiple
   
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TauTrumpsPi
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Default 05-22-2011, 02:00 PM

Use the "distance above" function to say if he is (first floor distance above ground floor), he is on first, and that x2 (assuming its regular, if not just use the same function, and use that to determine his floor. You might need to factor in Mario's height as well.


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Byte180
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Default 05-22-2011, 02:05 PM

Quote:
Originally Posted by TauTrumpsPi View Post
Use the "distance above" function to say if he is (first floor distance above ground floor), he is on first, and that x2 (assuming its regular, if not just use the same function, and use that to determine his floor. You might need to factor in Mario's height as well.
Thanks, This seems to work well. now i just have to to the other problems, sigh. oh well thank you!
   
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Default 05-22-2011, 02:35 PM

If anybody else is still reading I'm still having trouble with my gravity, collisions (Which i think is an offshoot of gravity), and ladders
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