creating a retry level button\restart button -
03-27-2012, 05:28 PM
All,
I have created a restart and a retry level 3d text object..
I have a world variable of level which is changed with each level to call the next level.
The restart and retry work fine, but if the level has characters talking/thinking
when the restart/ retry button is selected , it restarts the level, but the talking from the first start of the level is still popping up. So I end up with two conversations at once and not saying things at the right time.
Question is how to i cause a method to stop all activity or get the say bubbles to stop popping up?
thanks
Zant
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