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zonedabone
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Default 03-22-2010, 04:51 PM

That's in 1.4. I think it's out now.


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jediaction
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Default 03-22-2010, 06:07 PM

Zonedabone, your ON!!!!!!!!!!Thank goodness, please report in A-tom studios, we need you help for our game and clear out your inbox, its full


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noahx23
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Default 03-26-2010, 05:16 PM

I was just thinking, why don't you just make a world, save it as an object, then use a collision engine on this object. Would this work?
   
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zonedabone
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Default 03-28-2010, 03:44 PM

No. Alice has a really stupid way of analyzing objects, s round objects are just about your best bet.


'Apple Macintosh' - An anagram of 'Complaints Heap'

M.A.C.I.N.T.O.S.H. - Machine Always Crashes, If Not, The Operating System Hangs.

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noahx23
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Default 03-28-2010, 04:27 PM

Quote:
Originally Posted by zonedabone View Post
No. Alice has a really stupid way of analyzing objects, s round objects are just about your best bet.
Oh. Ok.
   
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noahx23
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Default 03-28-2010, 04:33 PM

I just remembered that i downloaded this from someone on the website, i dont remember who, but it is a collision dectecion on a rectangle.


CollisionDetectionTest 2.0.a2w
   
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Dameria
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Default 03-28-2010, 04:36 PM

Ya I think that would be my world. I haven't experimented with collision detection for a while now.

Oh, and by the way I have a better idea for my old collision detection, the one that you just reposted. You make make it so that the collision will only happen if the object is in front of you, and the backwards collision will only happen if the object is behind you when you are going backwards. That way you can avoid the occasional glitch of when you stop moving.


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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jediaction
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Default 03-28-2010, 08:16 PM

Zonedabones is A-TOM studios, hes collisions


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Dameria
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Default 03-28-2010, 08:19 PM

What are you guys talking about? What is A-TOM studios?


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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zonedabone
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Default 03-28-2010, 08:50 PM

I love the idea of making atomic bits collide with each other! That's how you get big booms!

Really, I just love the idea that two objects that don't actually exist can react to each other! It is simply amazing, and I hate to brag, but I like my collision engine more than any other one!


'Apple Macintosh' - An anagram of 'Complaints Heap'

M.A.C.I.N.T.O.S.H. - Machine Always Crashes, If Not, The Operating System Hangs.

You're *such* a mac person.
   
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