I have a few ideas, but I have only thought about them, never tested them. Why don't you try out some ideas of your own while I test mine and I'll tell you what I find.
I do know that there's one I can show you now, just wait a few minutes and I'll add it to your world, ok?
By the way, what language do Brazilians speak? Is it portugese?
We speak the brazilian portuguese, it's a bit different from the one of the Portugal, now i am trying to compound the hampster's moviment, using functions to move it 1 meter when UP is pressed and others functions to rotate it, lets see if it works.
I have it. It only works for the upright cylinders, and it is a very simple, very rudimentary method, so if the control scheme were more complex (like including diagonal directions) it wouldn't work right.
I know, I'm not sure why it only works with some objects, but my guess is their different center points mean they must be placed differently for Alice to register the hampster's collisions. I can try to move the ibjects around and see if that helps, and if it doesn't, I'll have to make some changes to the collision detector. Like I said, it's difficult.
DUh Well i want to do a little square labyrinth where the hampster gets some itens and add it value on one array, i am doing it to help some students to understand the loop functions and the arrays. So the collision doesn't need to be something complex