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I wonder if a VTOL sim would be too hard.
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Mr Kidnapper
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Default I wonder if a VTOL sim would be too hard. - 06-30-2011, 06:18 PM

Pic. Ha, if only I could make the VTOL cloak in Alice like it does here.
http://i52.tinypic.com/nv1446.png
Pic is big. Unfortunately that VTOL is just about the only thing that I can export. No nanosuit, not even a CELL helicopter or a.. Actually maybe a gun, let me check.
Some of them I can, some of them I can't. There are also a bunch of character models, the marines, CELL operatives, and some Ceph vehicles (Pinger's going to be fun.)
It seems that the ones that I can export to max are all the lower quality versions kept in there for completeness. It's not too much of a difference, it's mostly texture rather than model, textures that Alice couldn't use unless someone reprogrammed the 3D engine.
   
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Mr Kidnapper
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Default 07-03-2011, 04:20 AM

Preview images of the VTOL and its 30,000 poly glory.
http://img155.imageshack.us/img155/2352/unled4sx.png
http://img64.imageshack.us/img64/8297/unled3iq.png
http://img594.imageshack.us/img594/952/unled2cm.png
http://img844.imageshack.us/img844/1671/unled1ne.png
Removing interior components will reduce poly count by 8,086. Removing missiles will reduce poly count by an additional 1,512. Removing the missile tube containers will reduce poly count by an additional 1,814. Removing cockpit chairs (Two) will reduce poly count by an additional 144 for a total of 9,742 polys.
Right now I'm in the process of creating the subobject hierarchy for the 134 subobjects. In the morning, at least.

Last edited by Mr Kidnapper; 07-03-2011 at 05:06 AM.
   
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TauTrumpsPi
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Default 07-03-2011, 07:27 AM

That looks really cool, I'm looking forward to it.


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arty-fishL
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Thumbs up 07-03-2011, 06:37 PM

Didn't have a clue what you were talking about, googled, vertical take-off and landing aircraft, ah that makes sense, maybe related to some existing game (haven't got a clue). Looks pretty wonderful. Such an amazing model must be accompanied by an amazing world, looking forward to it.


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room14
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Default 07-05-2011, 12:41 AM

wait are you talking about the actual programming? if so, I did something on thrust vectoring, and it wasn't hard.


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Mr Kidnapper
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Default 07-05-2011, 02:55 AM

Well, it isn't hard at all, but I'm intending to make something that would strain even my computer. Something that makes Alice look much nicer than it is now. Perhaps to attract an influx of new users. Show exactly what you can do with even Alice if you try hard enough.
   
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Mr Kidnapper
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Default 07-09-2011, 06:39 PM

Well, the thing I'm making will be delayed for a short while. This is because I had screwed up bad. I did not put textures into the equation when I was making the VTOL and now I have to do either two things: Start over and make the texture atlas from the beginning, or separate the subobjects into even more pieces so that every texture is used as intended in the original model.
   
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arty-fishL
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Exclamation 07-10-2011, 03:33 PM

Quote:
Originally Posted by Mr Kidnapper View Post
Well, the thing I'm making will be delayed for a short while. This is because I had screwed up bad. I did not put textures into the equation when I was making the VTOL and now I have to do either two things: Start over and make the texture atlas from the beginning, or separate the subobjects into even more pieces so that every texture is used as intended in the original model.
Oh no , well good luck with whatever you do.


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