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Reality check?
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Default Reality check? - 12-31-2011, 12:28 PM

I'm thinking about making one of the two following games, please tell me if any of the features are not possible in Alice

Cod Zombies(ish) game
-Ability to have 2 guns at a time (not out, but to switch between them)
-money system
-Working zombies

Medieval RPG similar to skyrim (Not nearly as advanced)
-Leveling system
-Game saving
-Respawnable enemies, non-respawnable bosses.

Tell me if any of these are non-possibe. Thanks.
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Arrow 01-01-2012, 08:45 AM

All possible.

Firstly you are probably going to want models. Either search the forums for guns and pack-a-punch, or download my models pack from this thread.

Secondly, you will need to learn to use Alice properly, primarily variables and key events if you want to make either of these worlds.

Thirdly you may want to learn how to do mouse aiming, search the forums as there are threads on this.

Fourthly you may want to learn collision detection, again search the forums, there are plenty of tutorials.

Finally to do game saving use my IO Tool.


I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬
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Dj Tech42
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Default 01-01-2012, 10:35 PM

I'm amazed at what people on this forum have accomplished with Alice. It's great to know that there is a lot of support for Alice because it makes making games a whole lot easier.

Keep up the great work with the models and add-ons. IOTool is the best!

Flight Simulator with Dogfight Modes:
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David B
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Default 01-02-2012, 10:07 AM

I have taken your post, and added some info to it.

Cod Zombies(ish) game
-Ability to have 2 guns at a time (not out, but to switch between them) POSSIBLE!
-Pack-a-punch What is that?
-money system POSSIBLE!
-Working zombies POSSIBLE!

Medieval RPG similar to skyrim (Not nearly as advanced)
-Forging What is that?
-Inventory POSSIBLE!
-Leveling system What is that?
-Game saving IMPOSSIBLE!
-Respawnable enemies, non-respawnable bosses. What is that?
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Mr Kidnapper
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Default 01-02-2012, 01:59 PM

Of course it's all possible.
In short terms, almost half of this is impossible without scripting, but with scripting you can do just about everything barring scaleform, which will make inventory very hard (But still possible)
Forging: The act of fusing two inventory items for a new one. This is done with combination tables or through a level range.
Leveling: Gain EXP points through various activities, and once a cap is reached, a level is gained. I recommend doing this by having the EXP requirement for leveling up calculated by math (So there is no upper limit) with the EXP as a regular variable.
Once you level up, typically stat points are automatically added on top of distributable stat points.
Respawnable enemies are just unrespawnable enemies that come back. The trick is getting Alice to stop detecting and therefore running dead enemies through methods.
Saving uses Arty-FishL's IO Tool to save variable data to a .txt file, and then reimports it to Alice where variable data is overwritten with the .txt file.

Working "Zombies" is AI. This is perhaps something you should learn elsewhere. I do not believe Alice has anyone that is particularly good at this.

FPS.. Everybody does them. You can choose a maker and take their style, though to date I am probably the only one who is close to making an FPS as close to the real games as it gets.
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