Alice Community  

Go Back   Alice Community > Alice 2 > Share Worlds

Reply
 
Thread Tools Display Modes
Old
Chris101b
Senior Member
 
Chris101b's Avatar
 
Status: Offline
Posts: 361
Join Date: Jun 2007
Default 10-19-2009, 12:46 AM

I have a couple ideas to make it more replyable:

1. Have the game keep track of how many kills you get. Free reign of bragging rights in this forum.

2. Maybe put the weapons in order from least powerful to most powerful. When you get to a certain level, the weapons start unlocking. SO if you make it to level 5, you get the super strong weapon but all the zombies move faster. It is a good way to balance the game.

For me, the second version was way too laggy to play. It froze so much. It worked fine in the first version though. Overall, this is one of the most fun games on here (Zombies win screen made me chuckle). It is simple, addicting, and fun... the basic building blocks of a good game. All you need to work on is replayability and you are set. Good job!


I am nowhere and everywhere at the same time.

www.facebook.com/chris101b
Xbox Live GT: Chris101b
Youtube: (You guessed it) www.youtube.com/chris101b
   
Reply With Quote
Old
dubastot
Senior Member
 
dubastot's Avatar
 
Status: Offline
Posts: 661
Join Date: Apr 2009
Location: Two Steps From Hell
Default 10-19-2009, 08:15 PM

Your version 2 wasn't choppy at all for me. I do think having the weapons in order would be great. I also think having limited ammo would be pretty cool too. It would make the game 10 times harder and you would have to think a bit more.
   
Reply With Quote
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 10-19-2009, 11:58 PM

It all depends on what your machine can handle. In general, to create a game which is both quickly responsive and able to handle several events at once (such as two zombies dying at nearly the same time), it must have a BOATLOAD of if else ifs which loop constantly. Because of this, the ability to handle the game quickly depends on the computer's ability to process these if/else ifs constantly and simultaneously.

Either way, my next step, since all but one of you had problems with it, is to try to change these if/else ifs to something more manageable.

UPDATE: After only about an hour's worth of work, I've already managed to reduce the filesize by nearly 2mb! Go me!

Last edited by x2495iiii; 10-20-2009 at 02:01 AM.
   
Reply With Quote
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 10-20-2009, 01:14 AM

Also, (though it isn't typically my policy to double-post, I felt this was important and distinct enough to merit a totally different post) have you all realized each weapon's unique characteristics and abilities?

-The Handgun has none yet, it's just medium speed, single-target
-The MP5 can shoot quickly and automatically
-The Swashbuckler can take out several targets at once, but the amount is determined randomly
-The Shining Spreader has a charge shot which, when fully charged, can wipe the whole screen clear if aimed properly
-The Shining Lance (as you all know) has a beam which hits continuously
-The Triple Gun has the widest constant, uncharged range of all the guns and can take out several targets at once

And on that note, are there any weapons I've missed you'd like me to add? Handguns would be easiest, but if necessary I can shrink a rifle-like gun to fit into the peguin's fins. Remember it would have to be different in some way from ALL of the guns already in the world for it to be worth adding.

Last edited by x2495iiii; 10-20-2009 at 02:02 AM.
   
Reply With Quote
Old
Nickto1414
Guest
 
Status:
Posts: n/a
Default 10-20-2009, 03:44 PM

gernade or rpg lol to do rpg
have the launcher do its thing and have a ball or rocket have a not showing smoke object on it,
when the ball hits the ground
then
do together
ball is showing false
smoke is showing true

have the smoke have a fire texture, and to kill zombies
if fire is within ??(idk what value will work) from zombie(all of them)
then
w/e kills zombies
   
Reply With Quote
Reply

Tags
1 of my favs - from arty, 3.6, amazingly brilliant, angry penguin, awesome, bacon, coffee, eggs, epic win, food, game, games, magic beans, model, models, out dated, penguin, resident, shooter, theuperduper youtube, this is awesome isn't it, weapon, weapons, x2495jjjj


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2024, Carnegie Mellon University
Alice 2.x © 1999-2012, Alice 3.x © 2008-2012, Carnegie Mellon University. All rights reserved.