This recurring training session will teach you the basics of using the Alice 3 software and how to lead lessons and student projects across a range of subject matters. We will use the free resources found on Alice.org to guide participants covering a new lesson or set of lessons each week.  These sessions will paced to allow time for participants to work along with the instructor.  Audience participation will be supported depending on attendance with time for questions. Weekly Question and Answer sessions will be held immediately following for those needing more support or for any and all other questions related to the Alice software.

When:  Every week on Wednesdays from 1-2pm  Eastern Time.  Check back to see if the information has changed as we try to figure out the best time and process for supporting this.  We will try to notify through social media and our list serve as best we can to any changes or cancellations.

Tentative Schedule:

Week 1 April 1st:  What is Alice, How is it Used, Examples, What Resources Are There?
Week 2 April 8th:  Using the Scene Editor in Alice
Week 3 April 15th:  Using the Code Editor in Alice
Week 4 April 22rd:  Designing an Animation
Week 5 April 29th: Making Procedural Methods and Using Parameters
Week 6 May 6th:  Control Structures
Week 7 May 13th:  Event Programming
Week 8 May 20th:  Designing Interactive Narratives and Open Worlds
Week 9 May 27th:  Using Variables
Week 10 June 3rd:  Designing Games
Week 10 June 10th:  Programming and Designing for VR

Workshop Zoom Information

Zoom Meeting ID: 119 874 626

What is Alice?

Alice is an innovative block-based programming environment that makes it easy to teach early computer science principles through creative projects where students create 3D animations, interactive narratives, or simple games. Alice motivates learning through creative exploration and is designed to teach logical and computational thinking skills and fundamental principles of programming. It’s the perfect environment for students to start getting hands-on with computer science