This lesson is intended to extend the design process lessons with additional things to consider when designing for VR. We suggest that the core design lessons are followed for the overall project and that the concepts introduced in this lesson are used to help understand the problem and design a solution when thinking about the virtual reality space. This lesson addresses the concept of VR sickness, design considerations realted to VR sickness, and some common practices related to VR mechanics,
Learning Objectives Covered in this Lesson
• What are the unique VR design issues to consider
• What is VR Sickness
• What are common VR mechanics for locomotion and object interaction
The Skills addressed in this lesson are:
Common VR mechanic constructions and patterns

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Lesson Updated Nov 7th 2019 This lesson is intended to introduc ...
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This lesson is intended to extend the design process introduction lesson ...
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This lesson is intended to extend the design process introduction and in ...
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The Alice Player will now run in VR. This opens up the use of the VR Hea ...
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What we mean by locomotion on rails is that the user has no control over ...
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What we mean by locomotion direct control is that the user can move them ...
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What we mean by locomotion puppeteer is that the user doesn’t move the ...
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A very common VR interaction is the use of the controller to point at ob ...
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In VR limitations on a user’s ability to freely move around in s ...
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Alice in VR has opened up the ability for the user to use the controller ...