This lesson is intended to extend the design process lessons with additional things to consider when designing for VR.   We suggest that the core design lessons are followed for the overall project and that the concepts introduced in this lesson are used to help understand the problem and design a solution when thinking about the virtual reality space.  This lesson addresses the concept of VR sickness, design considerations realted to VR sickness, and some common practices related to VR mechanics,

Learning Objectives Covered in this Lesson
• What are the unique VR design issues to consider
• What is VR Sickness
• What are common VR mechanics for locomotion and object interaction

The Skills addressed in this lesson are:
Common VR mechanic constructions and patterns